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Does he still just disappear completely if you dismiss him?

Yep. You say that like it's a bug or something, but it was always intended. You're given a summon spell for a reason.

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Not necessarily. I genuinely don't know. There's this belief that when dismissed Orpheus will completely disappear from the game and is effectively disabled (like Karna). At least that's what some old comments on the GTS discord say. 

But if the intention is that he can just be resummoned, then great. I have had some issues with that before but I think that was due to having a follower home mod set for him (which also caused havoc in his first quest as he would start walking home from solitudes gates). 

hello I'm a huge fan for your work im sorry dealt with so much drama

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Lols I love this companion, keeps things interesting, since I prefer to travel  alone as much as possible, but he makes it all the worth while, his interaction info n such times..

LOL want to share something in a recent play thru whilst having him and serana in tow, serana must miss fired with ice spike spell n hit orpheus, he went up after the enemy was dead, with fists raised, and hit serana fair in the face,  Hahahahhaheheh , made me laugh so much, cause I try n get thru dg line, so I can dump her xD  watcching those 2 fighting  made me laugh xD, then I did a move to with Orph, to break it up ;p  so we could  be on our way n get finished!

Just one question for now, does he have a summon mount spell of sort at all, ?  I have aeonbar mod,  to which a I can summon a mount, n would feel bad, on mine and he was still on foot..!

Jade Rivers

Hi, I have a question, where can I find him during his final quest where I am meant to speak to him again?

I'm going to assume by final quest, you mean the Night of the Hunter one, the "final" quest after that, he should be right in front of you. 

If you mean back from the docks, head back up the path towards Solitude and he'll be leaning just inside the wall before you get to the main gate. 

If you mean after the quest is basically done, he's standing on the path just outside the city near the same spot. On the path heading back down the hill away from the city.

The quest in question is The Devil You Know, the first time I am meant to talk to him he's there and all plays out well untill I am meant to speak to him again. He seems to be stuck dying simultaniously as the message pop-up is there, and the quest still keeps telling me to speak to him again

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Hey Craftian, I'm having trouble finding the Orpheus Vigilant Patch for me to link in my modlist. I had downloaded it from your Orpheus Small Patches mod page. Has this been included with your mod here already?

Do you need me to transfer you the file so you can look it over and upload it here, in case you do not have it locally?

I've also got the Orpheus - BS Patch from that page as well, just without a place to link it to here on your website

The small patches page was done by another user. Since it's technically their work and it's none of my business, you can find them at the same place. I only uploaded stuff I did on here.

I fought my way through Haemar's and found Orpheus but he has nothing to say to me, nor does the vigilant on the altar he beckons me towards. I tried a little experimental murder but he still had nothing to say afterwards. Orpheus is literally the very last mod in my modlist and plugin list, so it doesn't seem like conflicts should be an issue. What is the intended recruitment experience, and if this isn't it are there any suggestions for fixes?

Did you start the quest correctly? Are you using Mihail monsters or whatever it's called that places new enemies in the quest area and breaks the quest? 

Reminder that you need to talk to/kill the Vigilant outside Haemar's Shame to start the quest.

What are your thoughts on Craftian mods being included in Wabbajack modlist packages?

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Indifferent. Not sure how you're going to put in archive links or somehow link to itch pages, but I've never used Wabbajack. 

For people who make money off collections or modlists that have my work in them, at least do me a favour and donate towards animal rescue or support for those fleeing family violence.

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Hello Craftian, I actually was asking about this very thing on your ezPG page.

Wabbajack does not let us use itch.io as a source for mods to include it in a list so the only way to currently include your mods is to inline it (integrate the mod into the wabbajack install file itself), which is viable as long as you're open to that. It just makes the wabbajack install file a bit larger in size which is not a big deal.

The alternative is if you were to upload your mod files to a site like mediafire as well, and then we can submit a request to wabbajack to use that as a source going forward.

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Linking to your download page here on itch is pretty easy. You just open the mod's meta file in mo2, delete everything in it, then type the following:

[General]
manualURL=https://craftian.itch.io/orpheus
prompt:Download the Orpheus SEAE.zip and leave him a lil happy note saying thank you

Hi, I'm having trouble with one of his quests, it says I should head towards Solitude, but if there is meant to be an event or so, it is not triggering

If you're talking about Night of the Hunter, head back from the docks up towards the gate. He's leaning against the wall.

You need to actually walk up the path to trigger the forcegreet. If he's not there, chances are you have a town expansion or something that's placed a mesh when there's meant to be clear ground there.

 Thank you!  I am not using any town expansions, so I might have just completely missed him.

About time you enabled comments! 

Okay, I'm only commenting cause I had a burning question... and I never thought to try this but now I gotta know.

During certain events in sovngarde, can we cast pacify or similar, do what needs to be done with big sky lizard, then be like all, HAH! Now what?!  

Also OMG! Thieves Guild questline. Grumpy grump being all like, "Well I'd have haaaaaaaaaaated to turn you." 

Sweetie, darling, Orpheus cupcake. Just admit you like traveling companions. 

Were you unable to comment? Huh, didn't know that. The update 12 days ago was because it was mistakenly categorised as a game rather than a game mod. That might've been it.

Afraid not, it's scripted to start on entering Sovngarde. You could play around with custom spells or console commands if you really want to, kinda like people have with Celestine and her strict moral code, but that's obviously not recommended.

Nope! Couldn't comment on anything. Figured I'd ask! Sometimes it is the little things that get missed that lead to unexpected endings!  

Is fine though. Orpheus has his in my head canonically HFN ending within the Volkihar court serving as advisor extraordinaire. Has a happy found family ( not really the court itself ) with the mortals Ambrel keeps close and Ambrel himself. So things will be peaceful. Until Ambrel's husband dies and Orpheus can nudge him into being true evil and ending the world. Khajiit don't have long lives in the grand scheme of things, so Orpheus is patient. 


*and no Orpheus wasn't that amused when Ambrel did skooma and started dancing randomly.*