For Skyrim? No. Modding in general? Never say never.
The problem is that no other games allow for the kind I mods I want to make. I had even more things planned for Skyrim, the biggest one being a Forsworn follower and a Death Cleric/Shaman of Namira. He wasn't a raving lunatic but calm, well-spoken with theming around mushrooms and the belief in rebirth.
All that's gone now. I suppose it's not impossible I could return at some point, but I haven't thought about Skyrim in months and I'm glad I've left it all behind. If/when I make anything more, it's most likely going to be for another game.
Hey man glad I found you on here I was bummed out when you took your stuff down but I totally understand why. I still have the tweaks patch you had pinned in your original comment section, if you want I can send it over so you can post it here if you want. Thanks for everything!
Yohoo, it's back! And in a site better than Nexus.
I might be overstepping, but is there some way to see your Skyrim scripting tutorials? I wanted to make Skyrim quest mods, but only learned you made tutorials after you quit.
Mkay... I didn't really want to do this. I started deleting everything at the time because I want nothing to do with the modding scene but since people keep asking, here it is.
The copies were in 720p, but I managed to find the timestamps. It's unlisted but you're welcome to share the link around. I turned off comments because this is provided as-is.
The video is still there for people who want to get something out of it, but understand I'm not around to help people with tutorial stuff.
Hey there, I hope you don’t mind me asking, but since it also seems possible to kill the Silverhand once you’ve been "escorted" to their fort, would killing them somehow alters the Companion questline at that point? I’m just interested in multiple role-playing options. :)
If you mean if you can still switch sides and join the Companions, yes.
If you mean if this drastically changes the Companions questline since they're technically wiped out, no. I didn't touch the vanilla quests at all. Mostly for compatibility reasons.
I have an issue, when I get to the choosing werewolf's fate part at the start of the silverhand quest it bugs out and doesn't give me any options. Originally I thought I was supposed to pick the lock and kill it, which I did, but it doesn't work or change anything. Any fixes?
Thank you for the reply. No I am not using lux but I did try to install that patch, although it was to no avail. I also use the Bad moon patches mod that’s on nexus, although I disabled it several times during testing and it didn’t help me neither.
Don't do that. Installing the patch without Lux won't do anything either if it's not enabled, but it'll crash your game since you're missing the file requirements.
The only thing I can suggest is to open up xEdit, look for the cell door record and look at what's conflicting with it. This is what the Lux patch does, since it overrides BM's changes and stops the script I put on it that handles the quest from progressing.
That's all the help I can offer. Not interested in Skyrim at all and anything mod-related on my PC is long gone.
← Return to mod
Comments
Log in with itch.io to leave a comment.
If I said that it was time to come out of hibernation and offered a plate of cookies would that work?
For Skyrim? No. Modding in general? Never say never.
The problem is that no other games allow for the kind I mods I want to make. I had even more things planned for Skyrim, the biggest one being a Forsworn follower and a Death Cleric/Shaman of Namira. He wasn't a raving lunatic but calm, well-spoken with theming around mushrooms and the belief in rebirth.
All that's gone now. I suppose it's not impossible I could return at some point, but I haven't thought about Skyrim in months and I'm glad I've left it all behind. If/when I make anything more, it's most likely going to be for another game.
Fair enough. The Shaman of Namira and Forsworn would have been so amazing though!
Hey man glad I found you on here I was bummed out when you took your stuff down but I totally understand why. I still have the tweaks patch you had pinned in your original comment section, if you want I can send it over so you can post it here if you want. Thanks for everything!
Yohoo, it's back! And in a site better than Nexus.
I might be overstepping, but is there some way to see your Skyrim scripting tutorials? I wanted to make Skyrim quest mods, but only learned you made tutorials after you quit.
Mkay... I didn't really want to do this. I started deleting everything at the time because I want nothing to do with the modding scene but since people keep asking, here it is.
The copies were in 720p, but I managed to find the timestamps. It's unlisted but you're welcome to share the link around. I turned off comments because this is provided as-is.
The video is still there for people who want to get something out of it, but understand I'm not around to help people with tutorial stuff.
Completly understandable after the shitstorm you've been through. Regardless, God bless your soul for this.
Hey there, I hope you don’t mind me asking, but since it also seems possible to kill the Silverhand once you’ve been "escorted" to their fort, would killing them somehow alters the Companion questline at that point? I’m just interested in multiple role-playing options. :)
A reply would be greatly appreciated!
If you mean if you can still switch sides and join the Companions, yes.
If you mean if this drastically changes the Companions questline since they're technically wiped out, no. I didn't touch the vanilla quests at all. Mostly for compatibility reasons.
I have an issue, when I get to the choosing werewolf's fate part at the start of the silverhand quest it bugs out and doesn't give me any options. Originally I thought I was supposed to pick the lock and kill it, which I did, but it doesn't work or change anything. Any fixes?
Are you using Lux? You need to download the patch as well, since it overrides the script on the door and blocks progress.
Thank you for the reply. No I am not using lux but I did try to install that patch, although it was to no avail. I also use the Bad moon patches mod that’s on nexus, although I disabled it several times during testing and it didn’t help me neither.
Disabled the patch, still nothing. Also tried the badmoon LE file instead of SEAE, didn't help either.
Don't do that. Installing the patch without Lux won't do anything either if it's not enabled, but it'll crash your game since you're missing the file requirements.
The only thing I can suggest is to open up xEdit, look for the cell door record and look at what's conflicting with it. This is what the Lux patch does, since it overrides BM's changes and stops the script I put on it that handles the quest from progressing.
That's all the help I can offer. Not interested in Skyrim at all and anything mod-related on my PC is long gone.